| Tire pressure - stock/street compound | 27-32 PSI cold, 30-40 PSI warm target | 26-28 PSI | Both guides describe FH6 as running slightly higher than FH5's 27-30 PSI cold range - start near the middle and adjust from your warm in-race reading, not the cold number. |
| Tire pressure - semi-slick/slick/drift compound | Not specified separately | 30-33 PSI | Higher-grip compounds want a narrower, slightly firmer window than street tires. |
| Camber | -1.0 to -1.5 degrees to start; caution above -2.0 degrees | FH6 rewards less camber than the stock default (no exact figure given) | Start conservative and add negative camber in 0.2-degree steps while watching tire-wear heat in the tune screen. |
| Caster | 5.5-6.5 degrees; default 5.5, snappy above 6.0 | Around 7 degrees for controller players | The gap between these two is real - controller players report wanting more caster for stability than the wheel-focused range in Source A. |
| Differential - RWD accel / decel | 40-60% / 20-40% | 50-60% / 10-20% | Both ranges overlap around 50-55% accel; decel is the bigger disagreement, so test both ends on a single corner before committing. |
| Differential - AWD center balance | 60-70% rear | 60-90% rear, never below 50% | A dedicated AWD road-race writeup (see below) gives a fuller breakdown: Front Accel 28%, Front Decel 0%, Rear Accel 100%, Rear Decel 45%, Center Balance 70-85%. |
| Aero balance (front:rear ratio) | Near 0.50 | 0.4-0.45 | Source A's FH6-specific note runs slightly higher than Source B's general balanced-build target - lean toward 0.45-0.50 and adjust for understeer/oversteer on your own car. |
| Brake pressure | Not specified | 100-110% | Push past 100% only after confirming ABS behavior on your controller or wheel setup. |