Cut first
Shadows, reflections and crowd density are usually safer first cuts than texture quality.
Performance settings
The first goal is a playable baseline. Wet roads, city density and high-speed camera movement can punish settings that look fine in a short benchmark.
Settings recommender
This tool gives conservative starting points while launch data is still being checked. It is designed to prevent players from wasting the first session tuning blindly.

Entry PC / 60 FPS
Preset
Use 60 FPS cap if frame time is stable, medium preset, high textures only when VRAM has headroom.
Target logic
Use the FPS cap as a stability tool, not a badge.
Priority logic
Watch 1% lows and long stutters more than average FPS.
Caution
Reduce reflection and shadow quality first if stutter appears during city routes.
Shadows, reflections and crowd density are usually safer first cuts than texture quality.
Frame-time consistency matters more than a high average FPS during rivals, multiplayer and wheel play.
Test a rainy city route, a mountain route and a crowded event before calling a preset finished.
Change one setting group at a time so the recommendation can be improved from real player feedback.